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 Post subject: Quick time events?
PostPosted: Sun Jul 20, 2014 1:23 am 

Joined: Wed Nov 06, 2013 8:24 am
Posts: 45
I really wasn't sure what to title this topic, but I was wondering; will there be any form of interactive play outside of just conversing? I recall a major problem I had with another fan game, "Welcome to Ponyville," was the fact that there were a few opportunities for real environment interaction, but all it had was dialogue. Maybe certain tasks would need a quick time event, or search for things, like in the Ace Attorney series?

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 Post subject: Re: Quick time events?
PostPosted: Sun Jul 20, 2014 6:17 am 

Joined: Wed Nov 06, 2013 3:56 am
Posts: 29
D-Rock wrote:
I really wasn't sure what to title this topic, but I was wondering; will there be any form of interactive play outside of just conversing? I recall a major problem I had with another fan game, "Welcome to Ponyville," was the fact that there were a few opportunities for real environment interaction, but all it had was dialogue. Maybe certain tasks would need a quick time event, or search for things, like in the Ace Attorney series?


Yea I would be down with that.


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 Post subject: Quick time events
PostPosted: Tue Sep 10, 2019 6:07 pm 

Joined: Mon Sep 09, 2019 11:44 am
Posts: 1
I am about to attempt fitting a Quick Time bell #6065 that mates directly to a T5 transmission.

I understand that the stock Tiger fork will work, but do not know if I need a spacer under the fork mount, and if so how thick that spacer needs to be.
Anyone done this?

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